General rules and other advise
As the KMARCh is a relaxed and fun format, abuse or agression of any kind towards either humans or animals will not be tolerated both on and off the field. If this is noticed by any of the crew, you will be kindly asked to leave the competition and go back home. The so-called “Spirit of the KMARCh” is one of non-competitive fun, friendship and flying discs.
We highly encourage all teams to support all other teams and give tips and advise to eachother (everybody has his experience and level, and in KMARCh they are all the same). We also ask to take special care of people in the most early stage of their disc dog experience. As we hold dear to this spirit, please chill and enjoy every second you can spend with your best friend!!!
Every positive input, positive and constructive critisism included in a decent way communicated, are highly appreciated and have already participated in a large way to the evolution of the Series.
Please show respect for crew, host, judges and all other volunteers as they are spending their weekend to give you a great memory. Also in case spectators ask you questions on a wrong moment, be polite and ask them to wait until after your performance, then inform when you are able to. Always remember that they are there to help you out where possible.
Also show respect to your host and their relations with the owners of the field. Don’t litter and leave the place as you have found it. The host should be able to guide you to the closest bin.
If your dog has any medical or behavioural issue which should be known by the host or the other teams, need to be handled with special care to protect them from any negative experience. If this is the case with your dog, please advise up front so we can take care of your pup. If something does happen, we count on common sense and expierience and knowledge of the people involved to respond in an accurate way. This is both the case for the canine as well as the human part of the team.
Teams can choose freely how many games, and which games they want to play. The owner of the dog should be well aware of the possibilities of his/her dog. We trust you in your judgement but if we think there could be any issue, the head-judge will be advised by the host or upon inspection of the starting lists and won’t hesitate to come and have a chat with the owner. There are no negative consequences, you will just not be able to get more points. The games that you will find in every Leg of the 2018 Series are: Bottleneck Old School, FreeStyle, Caged and Hot Dog.
All used discs should be discs specifically designed for use with dogs, regardless of which manufacturer. KMARCh is not supported by any of the brands so we have no preference. However, the discs that are used, have to be addapted to the age and posture of the dog and in a decent shape and form. If there is any doubt about the disc(s) that are being used, any judge can ask you to show and if needed, replace discs that are deemed unfit for further use with the dog.
Female dogs in their hormonal period of discomfort are allowed to compete as any other canine that is healthy. They don’t get any special treatment. Also handlers “in heat” are allowed on the field, male handlers will need to learn how to deal with this situation. As in KMARCh there are no drastic consequences for having a bad day, consider this a learning opportunity to deal with it. Maybe some of your peers can help out with a suggestion. Worst case scenario is that you have to buy that ranch next year…
Although KMARCh is not protected by copyright, nor is it a registered trademark, we do ask you that if you play any of the games of the KMARCh outside the KMARCh-series, to please be polite and ask permission prior to announcing them, at least let us know…
The first 3 are bundled in the Elite League.
Puppy League This league is for pups from 3 months up till 14 months provided the routine is clearly adapted to the age and ability of the dog. In this league we will closely monitor the way you interact with the pups limitations. The goal is having fun and knowing things can drastically wrong and no one will give a damn… as long as you like it too. That’s why they should only play maximum 2 events on one day and the games have to be adaptable to their own competences. Rollers, floaters, hand-takes and basic, short and safe throws are allowed in the Puppy League. Puppies can also only register for solo league, not for duo league.
Mini League The small dogs with the Big heart! Dogs under 15inch or 38 cm are competing to take the big trophy. Don’t think for a moment that their size is even the slightest prove of their competence.
Veteran League Slow down and let me lead you through a great time. At the age of 7 years or older things don’t need to go that fast no more. We are just going to have the good old days, just a little different than we used to do but therefore not less fun.
Minor League Minor not in quality, however in experience maybe a little bit. This league is specially for people who don’t have any, or very few experience in competition. Those who like to throw a disc on an occasional free moment will find the challenge pretty challenging but satisfying in fun levels.
Major League Major as in major fun showing people a good time and having one together with your trained companion. Excellent to try out new stuff or to practice your routine in preparation to an event as a qualifier. Step up to the plate and have a blast!
Duo League Due to certain reasons, this category will have a special place in the challenge as it was loved and cherished by Kathy. This is the league where two people guide their dog through a barrage of discs coming from 4 hands. All possible combinations are ok as long as maximum 8 feet are on the field. Double the fun for you, your partner and your pooch.
Registrations open 4 weeks before the event at the latest, and they are closed one week prior to the event at the earliest. Registration on the day of the event is possible, at an extra cost of 1 € per game. The host of each event has the liberty to enforce this rule, but we wanted to warn you about the extra work you are causing by last minute changes... So please, register as early as possible and try not to make too much changes. 64+ in one weekend is a bit too much...
Registration fees are fixed for all leagues and all games. 1 up to 4 games will cost a team 6,5 € per game. If a team decides on competing in all the games, they get to have a day of fun for 20 €. Puppies pay maximum 10 € for the two games they are allowed to play.
We don't advise a specific running order for each leg. It all is depending on the number of participants and outdoor conditions. Two fields at the same time is an option with the strict OK of the head-judge and only for the games based on basic throws. (not for freestyle or shortstyle)
Within each of the games, the following order in the start list is probably the best option: Puppy League – Mini League – Veteran League – Minor League (all compete in Elite League) – Minor League – Major League – Duo League. This to facilitate the administration, when the League is done, the start list for the next game can be made and scoresheet back into the correct order.
Judges in the KMARCh are full volunteers and are not allowed to ask any financial compensation for their pleasure to judge the teams. However travel expenses, if made, are to be carried by the host.
There are two head-judges being Mike Miller and Sven Van Driessche. All other human team-members are welcome to sit in and be introduced to the world of KMARCh. For the moment we have no intention in obligating any judging certificate but we always appreciate a new point of view.
We encourage hosts and judges to participate in all the games. Since there is not really a competitive spirit, this shouldn’t be an issue. We are used to juggle around with judges and rotate during games. The only exceptions are Mike and Sven who are not allowed to compete in any of the freestyle events unless they are not the head-judge for these events.
So the people that were expecting a list of qualified judges will be very disappointed now.
If you don’t play a game, a score of 0 points will be noted. We still encourage people to play all the 5 games however. And it remains the best way to score as many points as possible. The team with the highest cumulation of points for the 4 games within their League (Elite, Minor, Major, Duo) will take first place for the Overall ranking in the Leg.
For the overall Challenge, the score you end up with when all the legs and the finals are played, is the total addition of all the points you managed to score in the entire series. So we don’t work with the ranking anymore, but with the absolute amount of points you end up with. So if you don’t play a leg, you lose a lot of points. The team with the most points over the entire season in any of the solo-leagues, will receive the highest possible honor and see his/her name appearing on the trophy.
For the Duo League we will create a new trophy as of the 10th Edition. There the same calculation is made with the same parameters to obtain the final ranking for the ongoing Edition.
Double points for all teams in the finals! This means that if your heart is set on having your name on the trophy, the only option is to attend the finals.
A golden ticked can be earned by making it to first place in the Overall in any of the leagues (Elite, Minor, Major, Duo). It will be handed over at the awards ceremony and it gives you free access to Final Leg.
The Golden Ticket means you don’t pay any registration fees for the entire 2-day competition which the Final Leg is. Camping cost will also be reduced to 0 € if you decide on bringing your own camper/trailer/tent. The host will not pay for a hotel room or a room in any way, shape or form nor any transport fees or gas money to any of the winners of a Golden Ticket.
Games Rules and Scoring
Bottleneck Old School
Teams will get a 60 second timeframe to score as many points as possible, all throws will be scored.
The layout of the field resembles a Whisky bottle (crystal) with a “cork” on the top (drawing below) where teams can't choose from which end they select to throw. This choice in which direction throws are to be made, is depending on the host and the judges, it's their call how to orient the field.
To obtain a score, the dog must catch or land after a successful catch at least with 1 paw in or on the line of a scoring zone. When this paw is in the 1st zone (0 – 3 M): 0 points, 2nd zone (3 – 8 M): 1/1.5 point, 3rd zone (8 – 16 M): 2/2.5 points, 4th zone (16 – 24 M): 3/3.5 points, cork (24 – 29 M): 5/5.5 points, cap (29 – 32 M): 7/7.5 points.
One paw within or on the sidelines of the bottle will allow the judges to validate the catch. The airborne catch will make the score for that throw go half a point higher. Catches that are made completely and clearly (in the spirit of KMARCh) outside the lines, will be considered out of bounds.
Time starts when the first disc is put in flight for the dog to catch. Dogs don’t have to be behind the starting line for the first throw. Countdown is 60 secs; 30 secs; 10 secs, 5,4,3,2,1, time… From the moment the word time is fully spoken onwards, throws that are made will not be counted anymore. Remember that an “e” is very stretchable…Another option
Dogs can run freely before time starts and can be sent out before the first throw is made. They don’t have to be behind the start line for time to start. The human part of the team (in duo league both human team members) has to be behind the start line for every throw they make.
Foot faults will be advised but not immediately result in any consequence. If it is a flagrant case (and we are talking about meters – plural), or repetitive after warning, one of the throws will be deducted from the final score.
Any canine disc can be used.
Rollers count for puppies and older dogs, it’s not the release that counts, it’s the catch…
Any lure of any kind is allowed to recall the dog (towel, ball, treats, disc, etc. …). If this lure is a disc, the same disc has to be thrown throughout the entire duration of the game. The second disc can only be used as a lure and not as a second disc to throw. Throws made with this “lure-disc” will be discarded for scoring purposes.
Handlers can cross the starting line in order to retrieve the disc that have remained on the field. However all throws must be made from behind the starting line. For duo league, both handlers must be behind the starting line before the throw is launched.
For Duo League Bottleneck, both handlers throw one after the other. None of the both handlers throws two consecutive discs. It doesn’t matter which handler retrieves the disc.
Point score from 0-7,5, depending on landing zone, is marked. No catch is marked with "X". Out of bounds is marked with OOB and foot-faults with "FF".
Total is the addition of all scores.
Tie Breaker: In case there is a tie for 1st, 2nd or 3rd place, the tie is broken by the number of throws made by each team, the team with the least throws, will be ranked prior to the other team(s) with the same score. If there is still a tie at this moment, each team will receive 1 throw to score as many points as possible. The running order is determined by the head-judge. This is continued until one team prevails.
Time limit is 90 seconds for freestyle and 60 seconds for shortstyle from the moment time has started.
Time starts as the first disc leaves the hand with the intent for the dog to catch it. This doesn’t mean you will not be scored from the moment you step on the field…
The number of discs you can use is not limited. Feel free to bring out all the discs you have, if you can handle it. Only condition is that you have to use (in one way or another, not necessarily throw them; you can stack them and have the dog leap over) all discs that you bring on the field
Accessories are allowed to use as well as collars, harnesses, etc. The only condition is that it doesn’t impair the dog to move freely or get hurt due to these accessories.
In the event of multiple bad landings addressed by the judge doing Good Moves and/if the head-judge, or any of the other judges, and provided there is no direct danger for the dog, the routine will not be interrupted, but the handler will be asked to explain his/her point of view and weather he/she realizes there is a problem. However, if the handler fails to check for injury after a clear bad landing, or from the moment any of the judging staff thinks there is a risk for the dog, the routine will be stopped immediately and the team can’t continue. This has no further implications for any of the other games.
The most important criteria are the tail of the dog and the smile of the handler…
Countdown is 60 secs, 30 secs, 10 secs, time
Drive How far will the dog go to get that disc? Going for the airborne catch? How bad is he into it? Are his landings good and is the handler matching the efforts of the dog to make the team look the best they can.
Over-acting When you look at the player and the dog from the second they enter the field, what are they telling you? Does the handler look happy or is he just doing his routine as every other day? Is the dog’s tail wagging, or is he only doing it because he has to? Are they having fun yet? Who’s taking the credit, handler or dog? Also the entertainment value of the routine will be scored as well as the difficulty relative to the size and the competences of the team.
Good moves Tried once, tried again… or quit while ahead, field use (how do they move across the field), lucidity and rebound ability (e.g. use of a roller when stuck or lost and then continue), new or renewed moves and creativity of the handler
Structure Flow and structure of the entire routine, is it an incoherent succession of throws or is there a flow in it (e.g. having the dog wait and sit for way too long before executing a vault)? Does the handler showcase the best properties of his best friend. Also look at disc management in this category.
For pairs routines there is one more
Coordination how do the handlers move and work together during the routine, picking up discs for each other, throwing to each other, moves with the three players involved
Points from 1 to 10 (with 0,25 increments) are given for each of the categories.
Tie Breaker: In case there is a tie for 1st, 2nd or 3rd place, the tie is broken by the combination of (C+)D+S. When the tie has not been broken this way, a combination of (C+)D+S+O is made. If this is still not breaking the tie, a flash round of 15-second will be played by each of the teams involved to determine the ranking, judged by the same criteria.
As the name of the game tells, the handler is caged inside the respective throwing area (larger for pups and smaller for the expert handlers). This means that th handler is not allowed to leave the cage and both feet have to remain in the cage during the entire round. You are not allowed to put your shoes in the Cage and walk about...
One disc can be used to obtain as many point as possible during a period of 60 seconds.
A second disc can be brought to lure the dog into the Cage.
There is one Joker available but when any handler leaves the Cage for the second time within that 60 second period, the time will be stopped.
Time starts when the first disc is put in flight for the dog to catch in case of manual timing, or by the application used to keep track of the time. Countdown is 30 secs; 10 secs, 5,4,3,2,1, time in both cases.
Discs: Any canine disc can be used. Rollers count for puppies and older dogs, it’s not the release that counts, it’s the catch…
For Duo League Caged, both handlers throws one after the other. None of the both handlers throw two consecutive discs. It doesn’t matter which handler retrieves the disc.
Points can vary from 1 point outside the lines to 3 points at the sides, 5 points in the middle section in front, and 7 points in the middle section at the back. No extra points for catches caught in the air.
A picture of a hot dog will be seen on the ground. It is divided in 5 zones, 4 parts (Z1 - Z4) in the shape of a bun, and 1 long and narrow zone (Z5) in the shape of a sausage. To complete the game, you have to start with a catch (one paw) in zone 1, and continue up to zone 4. As last catch your dog has to catch the disc with the 4 paws in the sausage (Z5). However, if the dog catches a disc in the sausage during the game, you have to go 1 zone lower than the zone with the last catch. So if you are aiming for zone 3 and you hit the hot dog, you go back to aiming for zone 2. If you are aiming for zone 4 and you hit the hot dog, you go back to zone 3. For zone 2 you also go back to aiming again for zone 1. If you are aiming for the first zone, there is no action taken when your first throw hits the sausage.
Time limit is 2 minutes. As for most of this type of games, the time starts when the first disc is thrown, or by the application used.
Scoring is based on the time you have left after completing the catch in the last zone. The amount of seconds you have left from the 120 second maximum, will be converted to points.
1 disc is allowed but as you already know, a second disc can be brought to the starting line to lure the dog.
All throws must be made behind the start line.